![]() In this case, the important section is that listing Document Types, which you should open. This is where you edit what will end up in your app’s all-important ist. If you’re going on to have your app notarized, this is a good time to turn Hardened Runtime on, though. Leaving this turned on by accident is a common way to make your app behave most oddly. Here, turn off the App Sandbox unless you have aspirations to the App Store and are peculiarly masochistic. Then select the Capabilities section at the top. Set Version to 1.0b1, the Signing section to use your certificate as appropriate, and the Deployment Target to 10.12 or whatever you want. This should open the main window with the Target settings ready to edit. ![]() Navigate to an appropriate folder to save your new project, and click Create. tick Use Storyboards and Create Document-Based Application.select Team, enter the appropriate Organisation Name and Identifier as needed.Open Xcode, and in its splash screen, click on Create a new Xcode project.įrom among the macOS options, select Cocoa App and click Next. Although you don’t have to subscribe to Apple’s Developer Programme and get proper Developer signing certificates, if you’re going to do anything more than experiment with Xcode you’ll need to do that, sooner or later. This workthrough assumes that you already have Xcode 10.1 installed, and that you have set it up with some sort of developer ID and certificate(s). The idea is simple: glue together features in AppKit and PDFKit, and let them do all the hard work. Rather than offer something pointless, this is a good chance to show how to use PDFKit and make a real, fully-functional PDF viewer app with hardly any code at all. Several have asked me to step through building an app in Xcode 10.
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